I’ve been a Form-Z user since way back in 1998, but over the years I’ve tinkered with other 3d modeling packages such as 3ds Max, Maya, and Blender just to keep abreast on the world of 3d modeling and design. Every 3d software package is different, each with it’s own strengths and weaknesses (which are sure to be different to each person you ask). Personally, I find Form-Z to match my workflow the best. It’s a relatively simple modeling and rendering package for building relatively simple 3d objects, without the heavy “fluff” that comes with more robust software like 3ds Max and Maya.
The decision to migrate to Maya
Despite my preference for Form-Z, several years ago I decided to become more proficient in Maya. There were many reasons for choosing to do this, but the biggest one was that I was starting to feel “left behind” in the world of 3d modeling, and in order to stay competitive, I needed to become proficient in one of the major 3d modeling packages. Additionally, I was becoming tired of struggling on my own with Form-Z as there is very little online support for it, so it was always a struggle to learn how to do really basic things. With Maya, anything I need to learn how to do is just a few clicks away via Google.
Anyway, one of the first objects I built with Maya was this very simple automotive wheel and disc brake. Car rims are not something I’m really passionate about, but it seemed like as good of a place to start as anything else. Besides, I found some basic wheel building tutorials online that were pretty good and got me up to speed relatively quickly.
I never finished modeling (or rendering) this wheel, and it has been sitting in my archives unused and unloved with no hope of being finished and integrated into another project. Therefore, I offer it here to you fine people, in hopes that you can take it and use it for something. I don’t even care what you use it for. My primary use (learning basic modeling techniques) has been fulfilled, and now I hope there is someone out there who can take it to the next level.
Edit: I did end up adding more detail to the brake rotor in this model and using it as a core element of my Audi R8 3d model. The wheel though…I haven’t done anything with that yet.
Speaking of which, I’d really like to see what you are doing with my work. Please leave a comment below if you have some work to share that is based on some of the things I’ve posted here on TrashedGraphics.com!
You can get the source file here.